Strategy · 8 min read
Where the points hide in each discipline
The scoring lines that decide contests in CS2, Dota 2, LoL and Valorant.
CS2 — damage and opening duels
ADR pays every ten damage regardless of whether the round is converted, which makes consistent damage dealers a stronger floor than their raw kill counts suggest. Opening kills pay a point and opening deaths cost half, so entry roles are net positive only when the entry actually works.
Dota 2 — economy carries the floor
GPM, XPM, last hits and net worth together contribute more predictable points than kills do. A position-one player on a team that plays long games can out-score a flashier mid on fewer kills.
LoL — kill participation and objectives
Assists pay two points, which puts supports and junglers far closer to carries than their raw kill share implies. Baron and dragon participation is credited to everyone in the fight, so teams that play around neutrals distribute points widely.
Valorant — ACS is the tiebreaker
Average combat score pays per twenty-five points and rewards damage, assists and non-fragging round impact at once. Between two similarly priced duelists, the ACS history is usually the more informative number.
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Other guides
Reading a salary-cap slate
How to work out where the points on a match day actually are before you spend a dollar of cap.
Roster construction and correlation
Why stacking teammates raises both your ceiling and your floor, and where the team limit bites.
Deciding what a contest is worth to you
Setting a ceiling on entries before the slate rather than during it.