Strategy · 7 min read
Reading a salary-cap slate
How to work out where the points on a match day actually are before you spend a dollar of cap.
Start with the schedule, not the players
The first thing that decides a lineup is how many maps or games each player is likely to play. A player on a team drawn into a best-of-three against an even opponent has a materially larger scoring window than a player expected to close in two. Count expected maps per team before you look at a single salary.
Price is a statement about the past
Salaries are a public function of the last ten scored maps, adjusted for opponent strength. That means a salary tells you what a player has done, never what they are about to do. Every edge available to you sits in that gap.
Find the mispriced window
The cases worth hunting are structural: a player returning from a stand-in period, a roster that changed role assignments, a team whose recent window was played against a weaker field than the one ahead. Each of those moves projection without moving price.
Leave the cap spendable
Filling four positions with the most expensive options and taking whatever fits in the fifth is the most common way to lose a contest before it starts. Build the last slot first if the cheap end of the pool is thin.
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Other guides
Roster construction and correlation
Why stacking teammates raises both your ceiling and your floor, and where the team limit bites.
Where the points hide in each discipline
The scoring lines that decide contests in CS2, Dota 2, LoL and Valorant.
Deciding what a contest is worth to you
Setting a ceiling on entries before the slate rather than during it.