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Scoring system

Every point comes from something a player actually did

A lineup’s score is the sum of the recorded in-match statistics of the players in it, converted by the table published for that discipline. The tables do not change during a contest, and two identical lineups always finish on the same score.

Salaries

How a player is priced

Salary is a public function of past output over a 10-map window. Because the price is a statement about what has already happened, the whole of the edge available to an entrant sits in projecting what happens next.

  1. Rolling form

    We take the player’s fantasy points per map across their last 10 scored maps in the same discipline. Maps older than 90 days are dropped from the window rather than aged out gradually.

  2. Opponent adjustment

    Where our data provider reports a rating for the opposing roster on the day a map was played, that map is weighted by it — output farmed against a weaker field is not priced the same as output against a stronger one. A map with no rating available is left unweighted rather than being given an assumed one, so the price never rests on a number we invented.

  3. Slate normalisation

    Adjusted averages are mapped onto the salary range for the contest so that the full cap is always spendable and the cheapest eligible player is never unplayable.

  4. Publication

    Salaries are published when the contest opens and never move after that. A roster change or a player substitution before lock removes the affected player from the pool instead of repricing them.

Data

Where the numbers come from

Match statistics are supplied under licence by an esports data provider. We do not scrape third-party sites and we do not record statistics ourselves — every metric in the tables above is a field the provider reports per player per map.

Contests settle from the provider’s final statistics. Where a correction is issued within 72 hours of a match, the affected contest is re-settled and balances are adjusted; the rules set out how that works, including forfeits, technical losses and stand-ins.

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