Scoring system
Every point comes from something a player actually did
A lineup’s score is the sum of the recorded in-match statistics of the players in it, converted by the table published for that discipline. The tables do not change during a contest, and two identical lineups always finish on the same score.
Point tables
Choose a discipline
Counter-Strike 2 scoring
Five-player lineups scored on fragging output, entry duty, clutch conversion and utility impact across a full match day.
Dota 2Dota 2 scoring
Position-locked lineups scored on farm efficiency, teamfight participation, objective damage and lane economy.
LoLLeague of Legends scoring
Role-locked lineups scored on kill participation, wave management, vision and neutral objective control.
ValorantValorant scoring
Five-player lineups scored on combat score, opening duels, spike play and multi-kill rounds.
Salaries
How a player is priced
Salary is a public function of past output over a 10-map window. Because the price is a statement about what has already happened, the whole of the edge available to an entrant sits in projecting what happens next.
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Rolling form
We take the player’s fantasy points per map across their last 10 scored maps in the same discipline. Maps older than 90 days are dropped from the window rather than aged out gradually.
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Opponent adjustment
Where our data provider reports a rating for the opposing roster on the day a map was played, that map is weighted by it — output farmed against a weaker field is not priced the same as output against a stronger one. A map with no rating available is left unweighted rather than being given an assumed one, so the price never rests on a number we invented.
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Slate normalisation
Adjusted averages are mapped onto the salary range for the contest so that the full cap is always spendable and the cheapest eligible player is never unplayable.
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Publication
Salaries are published when the contest opens and never move after that. A roster change or a player substitution before lock removes the affected player from the pool instead of repricing them.
Data
Where the numbers come from
Match statistics are supplied under licence by an esports data provider. We do not scrape third-party sites and we do not record statistics ourselves — every metric in the tables above is a field the provider reports per player per map.
Contests settle from the provider’s final statistics. Where a correction is issued within 72 hours of a match, the affected contest is re-settled and balances are adjusted; the rules set out how that works, including forfeits, technical losses and stand-ins.